AoeStats
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Arena

503931053Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 84m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Gurjaras · India
1484
+13
🇺🇸 Inca · United States
1386
+17
🇨🇦 Slavs · Canada
1304
+21
🇪🇸 Cumans · Spain
1518
-22
🇨🇳 Goths · China
1438
-18
🇨🇴 Bulgarians · Colombia
1282
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 6,591 9:42 24:03 33:56 ⚔ Archer Rush
58 4,866 10:55 14:26 30:58 ⛏ Fast Castle
51 4,304 10:42 21:44 40:10 ⛏ Fast Castle
41 3,454 11:14 14:55 34:10 ⛏ Fast Castle
35 2,915 11:37 15:43 32:51 ⛏ Fast Castle
33 2,797 10:57 28:20 33:26

Resources

Player Food Wood Gold Stone Spent Collected
89,255 49,397 21,915 2,050 162,617 186,720
83,750 47,030 28,140 3,460 162,380 188,119
75,115 56,185 24,490 5,590 161,380 173,116
65,525 44,563 25,925 4,860 140,873 159,622
66,095 23,850 33,105 4,680 127,730 173,545
53,695 35,705 30,195 5,590 125,185 142,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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