AoeStats
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Black Forest

503923296Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 52m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1474
+10
🇺🇸 Hindustanis · United States
1371
+15
🇨🇦 Aztecs · Canada
1285
+19
🇨🇴 Celts · Colombia
1402
-17
🇦🇺 Teutons · Australia
1330
-14
🇺🇸 Franks · United States
1317
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,584 12:43 16:18 32:33 ⛏ Fast Castle
55 2,920 11:34 16:03 38:31 ⛏ Fast Castle
49 2,576 11:24 15:35 34:38 ⛏ Fast Castle
43 2,258 20:53 29:12 48:04 ⚔ Towers FC
35 1,862 15:52 37:13 — ⚔ Scout Rush
34 1,807 11:08 22:54 38:59 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,880 24,204 21,985 3,060 75,129 81,436
16,375 25,687 21,420 4,735 68,217 83,756
24,050 21,845 17,450 1,500 64,845 83,401
29,360 15,990 7,670 3,700 56,720 58,596
15,845 13,900 5,655 3,395 38,795 43,233
11,755 15,622 3,255 675 31,307 38,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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