AoeStats
← Jackie Chiles

Arabia

507124897Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 41m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1130
+15
🇪🇸 Spanish · Spain
1127
+15
🇹🇷 Franks · Türkiye
1101
-15
🇹🇷 Persians · Türkiye
1099
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,981 9:47 18:28 35:48 ⚔ Drush FC
31 1,252 9:29 19:10 36:55 ⚔ Scout Rush
27 1,090 10:57 20:38 — ⚔ Scout Rush
24 977 9:47 19:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,435 10,408 4,680 750 28,273 31,248
11,380 8,694 4,880 2,265 27,219 29,022
10,655 3,871 4,445 750 19,721 24,444
9,375 5,362 3,145 300 18,182 19,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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