AoeStats
← RAMIRO MARRA

Arabia

509917542Analyzed
1v1 RM · 3d ago on Sep 28, 2026· 66m 15s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1003
+16
🇳🇱 Hindustanis · Netherlands
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,735 8:52 19:06 37:56 ⚔ Archers into Scouts into Skirms
31 2,038 10:28 21:33 45:17 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,005 26,421 22,370 4,820 71,616 77,423
25,200 18,935 12,640 2,250 59,025 59,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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