AoeStats
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Black Forest

504372034Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 65m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
786
+10
🇹🇷 Persians · Türkiye
786
+10
🇳🇮 Saracens · Nicaragua
673
+15
🇮🇳 Celts · India
697
-13
🇷🇴 Italians · Romania
634
-11
🇲🇽 Chinese · Mexico
628
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,644 10:58 21:59 36:31 ⛏ Fast Castle
17 1,133 17:02 25:58 38:38 ⛏ Fast Castle
16 1,045 19:43 26:24 39:15 ⛏ Fast Castle
16 1,062 13:40 22:26 35:53 ⛏ Fast Castle
14 896 11:33 22:21 33:33 ⛏ Fast Castle
13 832 12:32 20:56 35:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,390 22,082 26,960 3,585 88,017 110,815
25,080 29,178 24,680 3,325 82,263 88,986
28,435 21,180 27,560 2,150 79,325 97,855
32,180 18,224 13,990 3,420 67,814 101,158
22,290 32,995 10,040 2,150 67,475 125,878
16,675 26,824 12,790 3,710 59,999 64,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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