AoeStats
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Black Forest

504360971Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 77m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
770
+16
🇹🇷 Persians · Türkiye
769
+17
🇺🇸 Romans · United States
800
-17
🇺🇸 Spanish · United States
761
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,673 12:19 20:43 40:34 ⛏ Fast Castle
19 1,437 14:09 22:57 41:33 ⛏ Fast Castle
18 1,375 16:45 24:03 43:11 ⚔ Drush
13 1,003 12:17 19:49 43:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,935 29,471 47,925 4,275 121,606 123,813
46,205 40,679 21,805 2,995 111,684 118,325
31,030 32,392 26,965 4,480 94,867 100,948
51,230 21,606 18,105 1,890 92,831 107,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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