AoeStats
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Black Forest

503335602Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 69m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
757
+13
🇹🇷 Persians · Türkiye
756
+13
🇳🇮 Saracens · Nicaragua
753
+13
🇹🇷 Bohemians · Türkiye
749
+14
🇲🇽 Franks · Mexico
728
-15
🇺🇸 Bohemians · United States
718
-14
🇨🇴 Muisca · Colombia
709
-14
🇦🇷 Byzantines · Argentina
638
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,843 12:32 19:43 44:04 ⛏ Fast Castle
31 2,175 11:49 26:31 40:21 ⛏ Fast Castle
30 2,109 13:18 19:48 35:58 ⛏ Fast Castle
24 1,672 14:29 36:10 44:12 ⚔ Archer Rush
23 1,616 15:21 27:03 45:41 ⚔ Archer Rush
22 1,527 16:06 25:30 42:15 ⚔ Drush
17 1,194 12:30 22:32 40:24 ⛏ Fast Castle
15 1,056 15:39 29:51 49:13 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,210 39,710 42,520 6,400 132,840 152,854
31,640 49,518 24,635 4,175 109,968 122,220
46,365 28,973 21,875 2,590 99,803 111,315
36,150 27,750 25,905 3,350 93,155 110,153
28,680 24,846 28,640 2,910 85,076 90,213
31,310 31,185 12,110 3,500 78,105 81,856
17,355 22,965 21,225 2,225 63,770 88,610
26,390 15,363 18,110 3,480 63,343 69,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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