AoeStats
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Black Forest

503332964Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
885
+11
🇹🇼 Japanese · Taiwan
834
+13
🇺🇸 Khmer · United States
820
+14
🇨🇿 Persians · Czechia
751
+17
🇱🇧 Bulgarians · Lebanon
771
-14
🇹🇷 Persians · Türkiye
770
-14
🇳🇮 Saracens · Nicaragua
766
-13
🇹🇷 Bohemians · Türkiye
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 932 14:17 20:21 36:03 ⛏ Fish Boom FC
18 823 13:39 22:09 33:56 ⛏ Fast Castle
17 814 13:17 22:46 35:49 ⛏ Fast Castle
14 632 10:39 15:19 30:48 ⛏ Fast Castle
14 660 12:14 23:07 36:39 ⛏ Fish Boom FC
13 606 16:32 21:49 36:58 ⛏ Fish Boom FC
13 583 14:49 22:29 43:16 ⛏ Fast Castle
4 205 12:47 — —

Resources

Player Food Wood Gold Stone Spent Collected
26,010 17,815 14,745 2,795 61,365 75,068
33,360 11,010 12,440 4,100 60,910 74,835
17,570 25,922 12,705 2,850 59,047 70,456
20,360 19,835 2,365 480 43,040 55,059
K
16,470 15,255 7,550 2,825 42,100 54,469
14,425 13,589 10,490 850 39,354 44,598
14,460 14,236 6,240 1,500 36,436 43,502
2,300 1,395 0 120 3,815 6,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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