AoeStats
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Black Forest

490945618Analyzed
2v2 RM · 3mo ago on Jul 8, 2026· 42m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇴 Turks · Jordan
1386
+15
🇯🇴 Burgundians · Jordan
1354
+17
🇳🇴 Saracens · Norway
1379
-16
🇳🇴 Celts · Norway
1369
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 2,311 12:51 16:34 29:36 ⛏ Fish Boom FC
41 1,732 12:19 16:08 31:02 ⛏ Fish Boom FC
35 1,458 11:24 15:44 28:47 ⛏ Fast Castle
23 974 12:02 17:15 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,660 26,605 10,815 1,060 55,140 62,255
16,595 17,424 13,765 3,015 50,799 57,670
18,075 20,032 7,890 2,585 48,582 55,463
17,320 8,750 9,900 1,750 37,720 46,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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