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Black Forest

510573427Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 73m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1258
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1232
+18
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1221
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1220
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1334
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1313
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1255
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🇪🇸 Slavs · Spain
1198
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Player eAPM Actions Feudal Castle Imperial Opening
51 3,757 10:50 15:22 31:28 ⛏ Fish Boom FC
49 3,597 9:41 22:44 36:47 ⚔ M@A into Towers FC
42 3,094 13:15 21:18 44:59 ⚔ Fish Boom into M@A FC
34 2,513 12:02 15:59 29:27 ⛏ Fish Boom FC
34 2,505 11:52 16:18 30:43 ⛏ Fish Boom FC
32 2,308 12:25 19:14 26:59 ⛏ Fish Boom FC
31 2,270 11:31 15:03 29:25 ⛏ Fast Castle
23 1,673 13:22 26:06 45:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,205 67,910 43,765 3,600 152,480 187,858
80,000 23,519 20,965 1,635 126,119 135,389
65,455 26,620 18,780 3,060 113,915 122,348
44,840 27,880 32,085 3,330 108,135 119,072
55,635 36,665 11,210 3,100 106,610 119,515
49,445 21,085 27,880 4,100 102,510 108,489
21,265 18,271 21,415 1,590 62,541 65,562
18,365 18,697 7,765 1,625 46,452 48,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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