AoeStats
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Lombardia

507181489Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 16m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1541
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1490
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1527
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1488
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🇹🇷 Magyars · Türkiye
1479
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1465
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 799 9:24 — — ⚔ Scout Rush
46 762 8:33 — — ⚔ Scout Rush
45 742 8:23 — — ⚔ Scout Rush
38 627 11:08 14:56 — ⛏ Fast Castle
36 592 10:14 — —
36 606 10:41 15:15 — ⛏ Fast Castle
36 602 11:01 15:33 — ⛏ Fast Castle
34 572 10:49 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,080 2,014 250 200 5,544 5,734
3,010 2,127 50 0 5,187 5,970
3,175 1,472 250 200 5,097 5,800
2,580 2,207 50 165 5,002 5,924
2,825 2,024 50 0 4,899 5,664
3,100 1,415 250 100 4,865 5,708
2,265 1,925 50 0 4,240 5,343
1,890 1,480 50 0 3,420 4,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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