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Socotra

506627782Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 34m 55s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
1205
+18
🇹🇷 Bulgarians · Türkiye
1189
+18
🇺🇸 Bengalis · United States
1186
+18
🇫🇷 Burgundians · France
1143
+20
🇨🇳 Khitans · China
1329
-21
🇲🇾 Poles · Malaysia
1236
-19
🇦🇺 Bohemians · Australia
1192
-17
🇨🇳 Sicilians · China
1189
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,352 11:48 18:38 — ⚔ Drush
34 1,184 10:38 30:28 — ⚔ Towers FC
33 1,160 11:40 29:12 — ⚔ Archer Rush
28 968 10:38 15:48 31:27 ⛏ Fast Castle
26 902 11:04 24:36 — ⛏ Fast Castle
17 610 11:28 17:09 — ⛏ Fast Castle
0 9 — — —
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,965 4,974 3,935 660 18,534 22,025
7,665 5,853 2,895 880 17,293 19,848
7,290 4,390 4,725 650 17,055 18,409
8,345 4,973 2,820 775 16,913 17,915
5,605 7,129 1,130 1,680 15,544 17,315
5,790 4,145 1,125 1,600 12,660 12,525
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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