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African Clearing

506370720Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 33m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Berbers · Sweden
1391
+9
🇩🇪 Hindustanis · Germany
1257
+13
🇨🇿 Mongols · Czechia
1222
+15
🇸🇪 Britons · Sweden
1140
+18
🇯🇵 Sicilians · Japan
1272
-17
🇦🇷 Cumans · Argentina
1189
-13
🇦🇷 Mapuche · Argentina
1173
-13
🇹🇷 Italians · Türkiye
1171
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,719 12:54 17:38 — ⛏ Fast Castle
46 1,544 13:00 16:45 — ⛏ Fast Castle
32 1,085 13:21 17:39 — ⛏ Fast Castle
30 1,017 11:53 17:44 — ⛏ Fast Castle
30 1,008 13:29 24:17 — ⚔ Scouts into Archers
29 977 13:13 17:48 — ⛏ Fast Castle
28 940 13:29 23:39 — ⚔ Archer Rush
16 540 13:50 17:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,075 7,835 1,685 1,050 19,645 26,851
8,575 5,380 2,600 1,630 18,185 17,348
6,900 7,364 2,755 950 17,969 19,151
6,600 7,413 2,030 1,250 17,293 19,435
7,000 6,545 2,575 300 16,420 18,071
6,475 5,882 2,875 750 15,982 18,279
5,370 4,303 1,550 850 12,073 13,649
4,745 3,670 1,535 875 10,825 10,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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