AoeStats
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Arena

508043764Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 50m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
835
+15
🇧🇷 Persians · Brazil
832
+15
🇧🇷 Khmer · Brazil
816
+16
🇨🇳 Mongols · China
831
-15
🇹🇷 Bohemians · Türkiye
816
-16
🇹🇷 Persians · Türkiye
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,594 10:12 14:33 38:05 ⛏ Fast Castle
16 826 12:41 19:40 35:34 ⛏ Fast Castle
16 802 15:57 20:58 30:31 ⚔ FC into Skirms
16 829 13:30 20:54 46:34 ⚔ FC into Skirms
14 703 11:36 20:12 42:05 ⚔ Scout Rush
12 611 11:22 24:21 36:03 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,450 43,235 23,645 2,645 92,975 95,341
21,115 17,050 14,790 2,250 55,205 68,841
21,020 15,880 6,195 1,530 44,625 52,509
18,395 12,875 8,515 3,450 43,235 46,948
20,160 13,410 5,390 1,600 40,560 45,372
10,750 8,635 5,210 950 25,545 34,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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