AoeStats
← 梦呓江淮

African Clearing

504518325Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 67m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1357
+15
🇭🇰 Magyars · Hong Kong SAR China
1328
+16
🇹🇼 Mongols · Taiwan
1282
+18
🇹🇼 Spanish · Taiwan
1219
+21
🇫🇮 Wu · Finland
1347
-18
🇺🇸 Koreans · United States
1336
-18
🇨🇳 Magyars · China
1324
-17
🇬🇧 Vietnamese · United Kingdom
1318
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 3,079 13:09 17:03 36:37 ⛏ Fast Castle
38 2,557 14:50 19:13 40:01 ⛏ Fish Boom FC
33 2,267 14:01 29:24 47:41 ⚔ Archers into Skirms
27 1,837 12:56 27:10 37:48 ⚔ Archer Rush
24 1,611 15:59 20:19 47:41 ⚔ FC into Scouts
23 1,547 13:59 18:44 61:25 ⛏ Fast Castle
21 1,437 15:26 19:50 37:49 ⛏ Fast Castle
20 1,382 13:03 17:37 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,450 19,700 39,275 7,750 112,175 139,964
25,085 34,002 26,130 6,410 91,627 100,495
17,565 40,690 11,095 3,130 72,480 77,736
22,840 20,281 16,230 4,635 63,986 88,431
16,275 24,531 19,925 3,100 63,831 97,695
21,900 24,285 7,050 4,190 57,425 60,999
20,230 19,680 6,525 3,135 49,570 56,454
17,715 18,781 9,710 2,125 48,331 56,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.