AoeStats
← Alexmason

Arena

509173507Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 62m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
855
+16
🇨🇱 Cumans · Chile
835
+17
🇹🇷 Burgundians · Türkiye
903
-19
🇹🇷 Huns · Türkiye
798
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,945 12:08 16:54 41:18 ⛏ Fast Castle
22 1,336 11:18 25:16 52:17
19 1,204 10:38 19:23 35:50 ⛏ Fast Castle
14 881 12:49 20:01 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,520 25,205 13,625 4,050 73,400 86,164
26,745 18,770 17,000 3,350 65,865 73,270
19,140 16,370 7,120 2,180 44,810 60,435
16,215 10,660 5,850 975 33,700 59,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.