AoeStats
← rugkupper

Black Forest

503803879Analyzed
2v2 RM · 28d ago on Sep 2, 2026· 39m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
997
+15
🇦🇷 Spanish · Argentina
997
+15
🇩🇪 Romans · Germany
988
-16
🇳🇱 Japanese · Netherlands
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,218 12:38 16:49 37:14 ⛏ Fast Castle
41 1,659 10:43 15:29 30:57 ⛏ Fast Castle
28 1,135 10:37 14:21 — ⛏ Fast Castle
12 489 14:44 21:24 31:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,395 10,690 10,390 1,050 43,525 57,948
18,845 15,751 3,435 1,135 39,166 42,800
14,380 13,825 2,600 240 31,045 33,531
9,775 7,250 4,555 1,400 22,980 30,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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