AoeStats
← LVH.TGGO

African Clearing

510849571Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 45m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
1304
+18
🇨🇿 Huns · Czechia
1300
+18
🇦🇷 Magyars · Argentina
1363
-19
🇦🇷 Mongols · Argentina
1319
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,152 12:01 21:19 — ⚔ Scout Rush
33 1,528 12:27 36:27 —
30 1,366 14:09 19:05 41:12 ⛏ Fish Boom FC
28 1,271 13:44 35:46 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,645 12,085 9,060 1,050 34,840 38,975
11,020 9,977 3,220 2,180 26,397 27,649
7,000 7,387 3,750 3,175 21,312 23,502
8,320 7,103 805 1,830 18,058 17,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.