AoeStats
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Arabia

510463556Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1347
+16
1306
+17
🇺🇾 Mongols · Uruguay
1504
-23
🇦🇷 Lithuanians · Argentina
1176
-10
Player eAPM Actions Feudal Castle Imperial Opening
68 2,693 9:34 24:43 — ⚔ Archer Rush
60 2,374 8:54 27:33 — ⚔ Archer Rush
43 1,721 10:52 28:05 — ⚔ Archers into Skirms
34 1,335 9:31 27:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,220 7,012 5,405 2,000 28,637 30,127
7,600 10,807 7,275 215 25,897 28,153
7,305 9,997 8,025 125 25,452 27,593
10,455 5,774 5,740 0 21,969 22,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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