AoeStats
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Arabia

505926578Analyzed
3v3 RM · 19d ago on Sep 11, 2026· 45m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
861
+17
🇨🇱 Britons · Chile
832
+18
🇲🇽 Franks · Mexico
809
+19
🇮🇳 Sicilians · India
915
-28
🇮🇳 Burgundians · India
872
-18
🇮🇳 Cumans · India
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,098 10:25 19:23 40:59 ⛏ Fast Castle
22 982 10:56 21:53 38:08 ⚔ Scout Rush
18 815 12:29 33:26 — ⚔ Tower Rush
17 774 12:06 25:32 41:57
16 744 10:18 22:23 37:18 ⚔ Archer Rush
14 642 20:34 27:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,035 11,840 7,990 1,775 38,640 44,777
15,510 13,113 5,725 1,750 36,098 44,850
16,350 11,995 5,190 1,895 35,430 39,345
12,325 12,897 9,260 200 34,682 48,064
5,205 4,112 800 850 10,967 11,768
5,300 3,620 425 1,400 10,745 11,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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