AoeStats
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Nomad

510113899Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1054
+14
🇷🇺 Saracens · Russia
1044
+14
🇸🇰 Persians · Slovakia
1012
-14
🇨🇿 Wu · Czechia
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,748 13:43 20:39 42:01 ⛏ Fish Boom FC
26 1,207 14:54 20:18 — ⛏ Fish Boom FC
23 1,095 12:27 18:10 41:01 ⛏ Fish Boom FC
15 704 12:43 22:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,640 13,345 7,385 2,350 40,720 43,619
14,240 12,301 9,330 2,350 38,221 38,043
15,155 13,730 5,480 1,600 35,965 36,505
5,190 6,395 710 1,230 13,525 14,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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