AoeStats
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Nomad

509890758Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 51m 5s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
1087
+13
🇺🇸 Portuguese · United States
1025
+15
🇸🇰 Italians · Slovakia
1023
-14
🇨🇿 Khitans · Czechia
1022
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,606 15:06 22:24 43:20 ⚔ Fish Boom into Skirms
26 1,329 13:49 18:46 34:13 ⛏ Fish Boom FC
25 1,275 14:14 21:37 37:43 ⛏ Fish Boom FC into Fire Galleys
22 1,136 13:30 23:51 37:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,960 19,415 10,885 3,010 54,270 57,232
13,220 19,550 8,195 1,645 42,610 43,898
14,750 15,204 9,720 1,235 40,909 43,543
8,380 8,375 6,115 2,255 25,125 30,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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