AoeStats
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MegaRandom

504512506Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 31m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
770
+12
🇨🇿 Teutons · Czechia
705
+15
🇺🇸 Burgundians · United States
684
-14
🇺🇸 Britons · United States
671
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,278 8:13 20:06 — ⚔ Scout Rush
16 513 11:28 17:06 — ⛏ Fast Castle
11 341 9:28 21:33 — ⚔ Archer Rush
7 210 10:08 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,795 6,048 2,270 300 16,413 18,612
8,095 5,405 685 1,600 15,785 24,188
6,390 5,020 965 200 12,575 14,167
2,735 1,475 70 1,645 5,925 7,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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