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Arena

511033791Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 47m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1154
+16
🇨🇳 Teutons · China
1149
+16
🇧🇪 Shu · Belgium
1138
+17
🇨🇳 Chinese · China
1135
+17
🇹🇼 Mapuche · Taiwan
1188
-18
🇦🇷 Franks · Argentina
1179
-17
🇹🇼 Khmer · Taiwan
1147
-16
🇷🇺 Mongols · Russia
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,812 10:21 13:45 28:48 ⛏ Fast Castle
33 1,585 9:43 13:13 34:11 ⛏ Fast Castle
31 1,476 10:05 14:30 29:30 ⛏ Fast Castle
31 1,463 10:32 15:27 32:15 ⛏ Fast Castle
31 1,460 10:20 13:04 28:04 ⛏ Fast Castle
31 1,474 10:13 14:30 29:41 ⛏ Fast Castle
28 1,331 11:38 15:42 32:18 ⚔ FC into Archers
20 933 11:34 15:16 30:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,605 28,699 14,310 2,905 66,519 85,056
27,965 16,500 18,285 2,500 65,250 85,389
30,325 13,975 16,820 1,700 62,820 67,662
29,890 12,520 12,735 2,420 57,565 65,010
13,200 24,153 14,030 1,865 53,248 59,355
16,035 14,965 10,095 2,700 43,795 46,457
21,855 15,900 3,405 2,000 43,160 44,018
16,190 14,570 7,535 2,670 40,965 50,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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