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Arena

511015163Analyzed
4v4 RM · 4h ago on Oct 3, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mapuche · Taiwan
1161
+14
🇦🇷 Franks · Argentina
1151
+14
🇹🇼 Khmer · Taiwan
1116
+16
🇷🇺 Mongols · Russia
1078
+17
🇻🇳 Koreans · Vietnam
1145
-17
🇳🇴 Cumans · Norway
1107
-15
🇦🇺 Romans · Australia
1105
-15
🇦🇺 Dravidians · Australia
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,168 10:18 14:46 30:15 ⛏ Fast Castle
35 1,828 9:37 13:21 29:23 ⛏ Fast Castle
35 1,827 10:17 13:12 30:51 ⛏ Fast Castle
32 1,645 11:30 15:17 30:22 ⛏ Fast Castle
31 1,629 10:45 15:04 30:33 ⛏ Fast Castle
29 1,486 10:54 15:39 32:07 ⛏ Fast Castle
25 1,313 11:03 17:54 35:28 ⛏ Fast Castle
23 1,180 8:56 21:34 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,200 20,630 26,160 1,700 95,690 104,081
51,930 20,045 16,710 4,330 93,015 100,681
33,875 37,060 8,185 2,670 81,790 89,398
21,270 29,315 19,375 4,955 74,915 97,805
24,455 27,045 20,125 1,140 72,765 88,192
14,600 30,285 18,490 3,160 66,535 78,990
26,670 12,965 22,060 3,650 65,345 78,276
20,080 20,905 5,050 1,525 47,560 49,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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