AoeStats
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Arena

508745842Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 36m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Italians · Ireland
1160
+17
🇪🇸 Teutons · Spain
1158
+18
🇵🇪 Vietnamese · Peru
1205
-18
🇲🇦 Celts · Morocco
1179
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,109 11:15 15:21 — ⛏ Fast Castle
29 1,047 10:47 14:50 29:13 ⛏ Fast Castle
29 1,058 13:57 18:32 31:58 ⛏ Fast Castle
28 1,014 12:49 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,380 10,465 7,085 750 30,680 30,699
9,485 10,055 3,335 1,640 24,515 27,873
8,775 6,217 3,075 1,300 19,367 22,273
7,100 7,480 3,575 1,070 19,225 20,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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