AoeStats
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MegaRandom

508739738Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 53m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1186
+16
🇫🇷 Mongols · France
1162
+16
🇮🇪 Mongols · Ireland
1176
-16
🇪🇸 Malians · Spain
1174
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,313 10:08 22:19 35:00 ⚔ Scout Rush
34 1,828 10:31 21:55 34:13 ⛏ Fish Boom into Galleys FC
24 1,269 8:34 20:38 33:17 ⛏ Fish Boom FC
23 1,241 10:51 18:14 44:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,040 19,848 10,955 3,050 58,893 64,956
21,290 17,499 12,655 2,860 54,304 65,979
14,025 21,318 9,945 3,145 48,433 50,505
12,790 9,837 6,715 1,530 30,872 32,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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