AoeStats
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Nomad

508055785Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 27m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Muisca · Peru
1226
+14
🇫🇷 Malay · France
1180
+15
🇺🇸 Bengalis · United States
1251
-18
🇨🇴 Bohemians · Colombia
1087
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 976 13:15 17:53 — ⛏ Fish Boom FC
32 898 16:22 24:29 — ⛏ Fish Boom
31 866 13:04 23:35 — ⚔ Fish Boom into Scouts
21 574 13:45 25:08 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
8,295 6,215 1,305 860 16,675 16,387
5,610 4,184 735 1,015 11,544 11,420
4,325 4,708 1,460 855 11,348 11,408
3,225 4,374 750 975 9,324 9,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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