AoeStats
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Nomad

508054491Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 3m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1221
+13
🇫🇷 Japanese · France
1163
+17
🇩🇪 Malay · Germany
1162
-15
🇩🇪 Dravidians · Germany
1161
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 147 — — —
43 143 — — —
27 92 — — —
26 87 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 450 0 100 850 120
200 475 0 100 775 230
200 425 0 100 725 40
200 360 50 100 710 1
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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