AoeStats
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Nomad

507982041Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 46m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
1227
+15
🇭🇺 Persians · Hungary
1162
+17
🇨🇴 Italians · Colombia
1229
-17
🇫🇷 Chinese · France
1165
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,991 13:27 18:09 43:13 ⛏ Fish Boom FC
43 2,016 13:23 18:51 26:11 ⛏ Fish Boom FC
29 1,371 12:57 18:58 30:12 ⛏ Fish Boom FC
24 1,136 15:44 24:13 — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
16,815 19,740 9,800 4,350 50,705 59,145
9,375 14,372 9,410 2,315 35,472 37,494
11,925 16,499 2,840 2,445 33,709 36,450
6,385 8,118 1,025 2,415 17,943 17,260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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