AoeStats
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Arena

507975862Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 40m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
1157
+17
🇹🇷 Spanish · Türkiye
1156
+17
🇪🇸 Burgundians · Spain
1186
-17
🇫🇷 Burmese · France
1182
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,342 10:34 17:40 30:46 ⚔ Scouts FC
31 1,221 11:12 14:46 28:56 ⛏ Fast Castle
30 1,199 12:36 16:30 30:43 ⛏ Fast Castle
23 914 10:56 15:23 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,505 23,060 11,930 2,250 59,745 67,812
20,410 20,480 6,310 1,705 48,905 56,729
15,280 14,390 8,480 200 38,350 42,146
17,980 9,275 7,105 2,050 36,410 40,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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