AoeStats
← Boy_Hu

Black Forest

505827645Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 48m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1036
+16
🇹🇷 Mongols · Türkiye
1013
+14
🇨🇳 Teutons · China
983
-15
🇨🇳 Muisca · China
937
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,078 14:43 19:38 — ⛏ Fast Castle
39 1,884 13:26 17:44 40:16 ⛏ Fast Castle
31 1,486 11:35 15:59 31:54 ⛏ Fast Castle
20 947 11:36 16:31 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,885 19,883 15,330 4,520 61,618 73,117
15,925 17,476 13,830 3,650 50,881 70,414
10,845 11,294 7,000 200 29,339 33,725
10,395 7,379 2,975 3,790 24,539 28,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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