AoeStats
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Black Forest

503285341Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1226
+10
🇧🇷 Malay · Brazil
1175
+12
🇸🇮 Hindustanis · Slovenia
1149
+13
🇺🇿 Persians · Uzbekistan
1096
+16
🇺🇸 Khmer · United States
1149
-15
🇺🇸 Malians · United States
1084
-13
🇺🇸 Mongols · United States
1080
-12
🇺🇸 Persians · United States
1044
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,660 15:49 27:16 — ⛏ Fast Castle
33 1,575 12:04 16:33 — ⚔ FC into Archers
32 1,525 10:28 22:11 41:57 ⚔ Scout Rush
26 1,245 9:50 21:50 44:44 ⚔ M@A into Fish Boom
22 1,037 11:06 15:47 35:53 ⛏ Fast Castle
20 944 13:13 17:04 33:44 ⛏ Fish Boom FC
14 657 11:14 19:06 39:48 ⛏ Fast Castle
13 591 10:54 14:56 38:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,015 20,823 10,680 2,405 57,923 63,214
26,815 14,700 13,335 2,500 57,350 70,583
24,410 17,445 11,340 2,415 55,610 68,836
17,235 16,376 7,610 3,420 44,641 47,212
19,145 13,315 6,930 1,025 40,415 47,123
15,410 8,376 6,195 1,775 31,756 41,516
13,635 10,394 3,165 1,730 28,924 33,953
12,805 9,622 4,330 1,665 28,422 36,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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