AoeStats
← Doctor Alvarez

Black Forest

503536609Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 59m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Celts · Bolivia
928
+12
🇧🇴 Sicilians · Bolivia
901
+14
🇦🇷 Franks · Argentina
827
+17
🇦🇷 Mongols · Argentina
896
-17
🇦🇷 Persians · Argentina
891
-16
🇦🇷 Chinese · Argentina
762
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,537 13:40 26:30 50:35 ⚔ M@A Rush
32 1,921 12:14 23:50 36:09 ⚔ Tower Rush
31 1,846 11:49 17:44 33:49 ⛏ Fast Castle
22 1,291 14:02 24:06 35:21 ⛏ Fish Boom FC
21 1,268 13:21 22:20 34:34 ⛏ Fast Castle
15 906 13:32 20:29 39:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,130 23,145 16,965 3,815 65,055 78,446
26,100 22,359 13,735 1,600 63,794 83,304
22,505 21,401 14,515 2,915 61,336 68,480
24,300 19,220 9,280 3,855 56,655 73,791
15,315 17,516 11,245 5,500 49,576 53,444
15,410 17,150 13,220 2,580 48,360 62,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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