AoeStats
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Nomad

503533121Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 34m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
943
+12
🇨🇦 Vikings · Canada
826
+18
🇲🇽 Spanish · Mexico
813
+18
🇦🇷 Armenians · Argentina
914
-18
🇦🇷 Koreans · Argentina
909
-18
🇦🇷 Franks · Argentina
774
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,040 15:17 27:47 — ⚔ M@A into Fish Boom
27 949 13:10 31:56 — ⚔ M@A into Fish Boom into Archers into Skirms
22 767 16:29 20:35 — ⛏ Fish Boom FC
17 589 13:54 33:14 — ⚔ Archers into Towers
11 376 14:16 24:40 — ⚔ FC into Skirms
10 357 19:09 27:56 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,025 7,040 3,370 100 16,535 20,902
8,000 5,830 1,370 200 15,400 15,433
8,005 3,990 1,770 100 13,865 15,039
5,015 4,650 810 850 11,325 13,633
4,575 4,782 680 435 10,472 10,543
4,110 3,566 655 1,870 10,201 10,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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