AoeStats
← Doctor Alvarez

QS Arena

503521186Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 36m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
930
+15
🇨🇱 Dravidians · Chile
897
+16
🇦🇷 Romans · Argentina
877
+17
🇦🇷 Armenians · Argentina
958
-19
🇦🇷 Persians · Argentina
952
-18
🇦🇷 Khmer · Argentina
805
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 992 7:43 15:36 34:38
27 1,014 7:26 13:50 34:47 ⛏ Fast Castle
25 916 8:33 13:20 — ⛏ Fast Castle
22 805 7:49 14:47 31:55 ⛏ Fast Castle
15 545 8:36 13:51 29:02 ⛏ Fast Castle
13 478 7:21 14:02 26:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,060 6,370 8,210 2,050 29,690 31,854
10,940 9,115 5,265 2,800 28,120 31,149
11,365 8,505 4,485 2,330 26,685 28,849
10,260 9,660 3,630 2,300 25,850 28,746
10,035 8,005 5,315 750 24,105 31,033
9,685 7,695 3,780 2,405 23,565 27,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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