AoeStats
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Lombardia

507831360Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 94m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
624
+14
🇮🇹 Japanese · Italy
554
+17
🇮🇹 Poles · Italy
524
+17
🇹🇷 Tatars · Türkiye
592
-17
🇨🇱 Portuguese · Chile
578
-16
🇷🇴 Turks · Romania
539
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 3,032 12:55 23:28 36:35 ⛏ Fast Castle
25 2,330 10:19 24:03 39:14 ⛏ Fast Castle
21 1,943 13:22 19:17 36:02 ⛏ Fast Castle
12 1,139 12:54 24:57 35:43 ⛏ Fast Castle
8 784 15:10 21:49 37:27 ⛏ Fast Castle
5 517 9:27 22:47 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,525 37,436 52,525 5,765 145,251 187,084
46,205 33,240 33,745 3,975 117,165 125,024
48,765 36,655 25,530 3,375 114,325 117,713
34,210 22,055 37,390 2,600 96,255 104,088
50,510 24,105 15,450 5,315 95,380 147,200
4,490 4,705 550 450 10,195 16,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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