AoeStats
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Black Forest

507564075Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
625
+17
🇺🇸 Spanish · United States
563
+20
🇮🇹 Japanese · Italy
552
+20
🇺🇸 Burgundians · United States
683
-20
🇨🇭 Bohemians · Switzerland
664
-20
🇨🇱 Portuguese · Chile
595
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,500 14:52 21:20 39:19 ⛏ Fast Castle
13 675 13:09 22:45 33:28 ⛏ Fast Castle
13 720 20:39 31:38 — ⚔ Towers into Archers
12 640 15:48 22:15 36:59 ⛏ Fast Castle
10 544 14:24 22:53 33:58 ⛏ Fast Castle
5 245 14:53 24:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,365 29,584 23,135 3,020 76,104 85,602
16,860 14,046 9,535 1,725 42,166 53,333
17,010 12,995 9,320 2,325 41,650 50,332
17,660 11,371 8,035 1,880 38,946 55,332
8,620 11,448 3,565 1,520 25,153 34,871
4,450 4,115 450 225 9,240 13,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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