AoeStats
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Nomad

510362575Analyzed
2v2 RM · 19h ago on Sep 30, 2026· 65m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1231
+11
🇺🇸 Byzantines · United States
1131
+14
🇫🇷 Koreans · France
1149
-14
🇫🇷 Italians · France
1055
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 2,379 12:07 17:58 55:48 ⛏ Fish Boom FC
30 1,969 14:36 21:01 63:38 ⛏ Fish Boom FC
27 1,767 11:43 19:34 39:59 ⛏ Fish Boom FC
18 1,166 13:27 18:26 30:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,520 23,280 13,375 5,850 60,025 61,330
18,895 11,780 13,250 2,550 46,475 54,889
19,770 14,998 4,805 5,300 44,873 47,823
12,245 17,557 7,820 5,630 43,252 45,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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