AoeStats
← Hekyro🖤.-

Yucatan

503607656Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 21m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1230
+13
🇵🇪 Bohemians · Peru
1160
+16
🇦🇺 Ethiopians · Australia
1157
+16
🇫🇷 Malians · France
1148
+16
🇨🇳 Inca · China
1202
-17
🇧🇷 Mongols · Brazil
1196
-17
🇨🇳 Japanese · China
1147
-15
🇦🇷 Magyars · Argentina
1090
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 922 11:42 17:17 — ⛏ Fish Boom FC
32 700 11:23 — —
30 658 11:23 18:09 — ⛏ Fast Castle
24 515 11:57 17:21 — ⛏ Fast Castle
23 493 10:57 15:11 — ⛏ Fast Castle
23 506 11:52 16:52 — ⛏ Fast Castle
21 448 12:27 16:40 — ⛏ Fast Castle
17 365 11:31 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,445 2,972 550 385 9,352 10,735
4,425 2,670 1,135 100 8,330 8,554
4,830 2,360 850 100 8,140 9,585
4,125 2,628 1,115 100 7,968 8,408
4,450 2,565 375 200 7,590 8,532
4,025 2,160 250 920 7,355 8,363
4,000 1,754 410 750 6,914 9,016
3,950 2,075 755 55 6,835 8,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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