AoeStats
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Arena

509326710Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1097
+15
🇩🇪 Khmer · Germany
1068
+16
🇨🇳 Byzantines · China
1064
+16
🇨🇳 Mongols · China
994
+19
🇦🇹 Franks · Austria
1171
-21
🇹🇼 Aztecs · Taiwan
1109
-18
🇨🇳 Spanish · China
994
-14
🇨🇭 Goths · Switzerland
972
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,801 11:36 15:35 28:47 ⛏ Fast Castle
31 1,766 11:05 15:24 29:38 ⛏ Fast Castle
26 1,454 10:36 14:23 27:56 ⛏ Fast Castle
26 1,497 12:35 18:36 32:38 ⛏ Fast Castle
24 1,339 11:18 16:18 31:29 ⛏ Fast Castle
22 1,272 10:33 13:35 28:04 ⛏ Fast Castle
22 1,270 10:52 17:19 31:13 ⛏ Fast Castle
18 1,028 11:50 16:29 33:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,530 32,460 33,235 5,150 125,375 132,654
36,770 46,400 20,670 2,315 106,155 110,893
44,740 34,695 12,350 4,350 96,135 108,292
36,830 34,160 12,525 2,200 85,715 96,349
30,495 17,480 27,770 3,000 78,745 109,279
37,505 30,563 5,035 2,150 75,253 86,327
35,305 17,170 14,170 4,255 70,900 75,130
23,340 15,395 7,570 2,405 48,710 51,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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