AoeStats
← Osan

Nomad

509654611Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 74m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Maya · Russia
1197
+14
🇷🇺 Persians · Russia
1194
+14
🇷🇺 Berbers · Russia
1099
+18
🇨🇳 Italians · China
1190
-17
🇪🇸 Malians · Spain
1152
-15
🇫🇷 Mongols · France
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,597 14:09 22:21 37:05 ⛏ Fish Boom into Galleys FC
47 3,446 13:15 22:25 53:22 ⚔ Towers FC
36 2,682 13:17 18:15 32:46 ⛏ Fish Boom FC into Galleys
28 2,080 13:19 26:22 32:00 ⛏ Fish Boom FC into Fast Imp
27 2,003 13:06 19:41 38:51 ⛏ Fish Boom FC into Galleys
25 1,862 14:00 18:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,485 33,470 31,885 8,425 100,265 111,611
25,895 33,020 24,810 9,055 92,780 104,449
25,725 30,516 12,050 5,400 73,691 78,596
19,710 28,654 17,625 5,535 71,524 71,918
14,400 29,248 20,460 6,105 70,213 73,778
13,525 6,420 5,890 3,550 29,385 35,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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