AoeStats
← Osan

Nomad

509646871Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 42m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1174
+16
🇨🇳 Italians · China
1174
+16
🇳🇴 Huns · Norway
1173
+16
1214
-17
🇷🇺 Persians · Russia
1211
-17
🇷🇺 Bohemians · Russia
1113
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,918 12:52 19:31 38:19 ⛏ Fish Boom into Galleys FC
41 1,764 14:02 23:20 — ⛏ Fish Boom into Fire Galleys FC
40 1,688 12:39 23:33 41:18 ⚔ Fish Boom into Archers
36 1,515 13:55 20:01 34:27 ⛏ Fish Boom into Galleys into Fire Galleys FC
26 1,125 15:19 20:18 — ⛏ Fish Boom FC
26 1,095 13:11 22:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,120 15,255 7,310 4,550 43,235 47,445
14,120 8,895 5,270 1,625 29,910 32,170
8,125 12,795 6,140 1,500 28,560 31,088
9,445 11,060 4,095 2,845 27,445 28,064
7,375 12,551 4,305 3,095 27,326 31,813
9,265 8,670 5,605 1,500 25,040 27,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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