AoeStats
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Nomad

509147013Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 30m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1202
+12
🇷🇺 Persians · Russia
1199
+12
🇵🇪 Vikings · Peru
1131
-12
🇮🇳 Spanish · India
1102
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,562 13:57 20:21 — ⛏ Fish Boom into Galleys FC
29 867 15:10 26:37 — ⚔ Fish Boom into Scouts
24 720 14:47 20:25 — ⛏ Fish Boom FC
21 627 12:56 20:39 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
9,385 5,770 3,370 1,110 19,635 20,824
6,795 7,539 2,640 300 17,274 19,409
5,500 5,565 1,140 505 12,710 13,793
5,665 4,975 800 1,070 12,510 12,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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