AoeStats
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Arena

510845065Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 84m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1178
+11
🇨🇴 Celts · Colombia
1112
+14
🇩🇪 Saracens · Germany
1085
+15
🇨🇦 Teutons · Canada
999
+19
🇹🇷 Slavs · Türkiye
1110
-17
🇹🇷 Mongols · Türkiye
1096
-16
🇹🇷 Romans · Türkiye
1079
-15
🇹🇷 Teutons · Türkiye
967
-31
Player eAPM Actions Feudal Castle Imperial Opening
52 4,392 10:22 14:39 31:53 ⛏ Fast Castle
40 3,345 10:48 14:40 36:26 ⛏ Fast Castle
34 2,869 11:39 16:18 30:17 ⛏ Fast Castle
31 2,637 10:53 15:17 30:02 ⛏ Fast Castle
28 2,395 10:16 19:14 42:02 ⛏ Fast Castle
27 2,255 10:47 14:34 37:52 ⛏ Fast Castle
25 2,127 12:55 17:21 34:14 ⛏ Fast Castle
19 1,576 11:41 16:25 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,175 59,440 42,855 4,150 178,620 190,851
65,175 49,085 29,775 4,500 148,535 182,980
65,370 37,530 20,515 6,830 130,245 143,645
51,415 39,765 30,460 4,590 126,230 163,758
60,000 38,215 17,390 3,685 119,290 138,994
46,710 33,492 15,050 3,295 98,547 99,373
39,625 24,535 17,120 3,630 84,910 103,900
35,885 29,533 13,200 2,910 81,528 91,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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