AoeStats
← Codiman

African Clearing

510459878Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1460
+15
🇨🇴 Persians · Colombia
1397
+17
🇦🇷 Cumans · Argentina
1378
+18
🇧🇴 Khitans · Bolivia
1374
+18
🇲🇽 Italians · Mexico
1483
-19
🇺🇸 Saracens · United States
1455
-18
🇦🇷 Chinese · Argentina
1403
-16
🇭🇰 Mongols · Hong Kong SAR China
1373
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,081 14:29 19:13 38:47 ⛏ Fast Castle
52 2,839 13:06 26:30 — ⚔ Scout Rush
48 2,617 12:33 24:39 45:57 ⚔ Scout Rush
40 2,178 12:52 25:09 40:21 ⛏ Fast Castle
37 2,052 12:36 16:35 42:10 ⛏ Fast Castle
29 1,569 12:37 30:30 45:34 ⚔ Scouts into Towers
23 1,274 13:31 27:28 — ⛏ Fast Castle
20 1,112 27:22 33:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,630 17,275 16,130 2,590 64,625 72,711
30,375 21,372 11,685 1,050 64,482 75,842
17,925 25,876 15,915 3,105 62,821 71,120
27,040 25,615 5,855 3,365 61,875 64,724
17,155 13,898 6,635 3,060 40,748 44,927
12,800 10,410 2,265 3,835 29,310 31,325
12,600 8,268 4,635 2,750 28,253 29,123
7,275 5,408 250 1,475 14,408 15,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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