AoeStats
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Arena

510429700Analyzed
2v2 RM · 6h ago on Oct 1, 2026· 29m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1390
+13
🇺🇸 Persians · United States
1388
+13
🇨🇴 Turks · Colombia
1316
-13
🇨🇴 Cumans · Colombia
1315
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,263 12:11 15:59 20:46 ◆ FC into Fast Imp
37 1,098 12:31 17:03 21:51 ◆ FC into Fast Imp
32 942 10:19 14:19 — ⛏ Fast Castle
29 854 10:03 20:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,825 6,450 4,725 230 23,230 24,009
11,300 6,205 5,035 100 22,640 23,722
7,590 6,015 5,410 0 19,015 19,455
6,575 4,315 2,700 100 13,690 14,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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