AoeStats
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Arena

510452332Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 82m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
643
+14
🇺🇸 Mongols · United States
642
+14
🇨🇱 Aztecs · Chile
625
-15
🇨🇱 Slavs · Chile
582
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,500 11:58 23:36 38:20
24 1,974 12:08 19:45 35:34 ⛏ Fast Castle
24 2,004 9:57 22:19 32:12 ⛏ Fast Castle
19 1,535 11:51 20:56 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,065 39,742 24,965 3,535 96,307 128,867
23,065 39,330 20,985 4,200 87,580 121,437
24,410 15,580 22,985 4,845 67,820 82,744
26,040 14,425 16,160 2,640 59,265 61,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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