AoeStats
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Arena

510446463Analyzed
2v2 RM · 7h ago on Oct 1, 2026· 55m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
670
+23
🇺🇸 Turks · United States
583
+18
🇨🇱 Inca · Chile
642
-17
🇨🇱 Slavs · Chile
597
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,262 11:47 18:21 34:33 ⛏ Fast Castle
17 925 9:39 17:17 32:11 ⛏ Fast Castle
16 879 12:48 19:35 28:50 ⛏ Fast Castle
8 466 13:22 24:09 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,540 6,995 20,470 2,800 55,805 59,094
20,710 14,055 9,000 2,800 46,565 50,450
15,855 12,365 14,485 3,190 45,895 60,243
13,700 9,220 7,640 6,285 36,845 41,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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