AoeStats
← ChessPro2007

Arena

510917006Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 79m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1151
+17
🇺🇸 Saracens · United States
1109
+19
🇺🇾 Armenians · Uruguay
1233
-20
🇧🇷 Cumans · Brazil
1122
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 4,841 10:39 27:08 41:37 ⛏ Fast Castle
49 3,933 10:39 20:06 39:17 ⚔ FC into Scouts
37 2,993 11:21 27:50 42:48 ⚔ M@A Rush
15 1,237 10:59 26:50 43:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,615 33,561 38,265 4,250 137,691 142,152
49,205 27,501 22,280 6,370 105,356 111,404
15,685 22,250 23,515 1,535 62,985 68,588
13,935 12,520 4,745 1,825 33,025 34,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.